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The legend of zelda skyward sword pc
The legend of zelda skyward sword pc












It’s not that I hate exercise or swinging my arm around – it’s that I hate how unreliable they are. Unfortunately, the replacement is every bit as much of a pain in the neck and doesn’t really solve the problem I have with the motion controls.

the legend of zelda skyward sword pc

The motion-control debate seems primed to reignite.įor those who typically aren’t into motion controls – a category in which I include myself – there’s an option to disable them altogether. And, naturally, when it occasionally doesn’t detect your movement correctly it’s just frustrating and not fun.

the legend of zelda skyward sword pc

Swinging your detached Joy-con around at an enemy can be a lot of fun, but flapping your arms like a bird to get your Loftwing to fly higher is pretty annoying. Using motion controls on the Switch, Skyward Sword feels very much on par with the original version, both good and bad. Even with motion controls disabled, nearly every battle and puzzle incorporates the direction in which you swing Link’s trusty blade and you’re often asked to draw a symbol on a wall or some other task that was clearly built with the Wii Remote in mind. When it debuted in 2011, there was a lot of discussion around Skyward Sword’s heavy use of motion controls – and now, with the remaster offering both motion-based and thumbstick control options, that debate seems primed to reignite. Until then, I wanted to focus on some of the biggest lingering questions around this version: its controls (new and old) and its graphical facelift. But with so much to do and a lot to love, Skyward Sword’s journey down memory lane has kept me smiling so far.īecause this is a big Zelda game with dozens of hours of stuff to do and we only received review code late last week, I’m going to hold off on a final review until I’ve completed the main story later this week. On the other hand, the dungeons (and especially the boss fights) aren’t particularly challenging or memorable for the most part, and the gimmicky Wii-era motion control mechanics are still constantly right up in your face, reminding me why those never worked well. The story and characters are some of the best in the series and the side quests and weirdness of the world are fantastic.

the legend of zelda skyward sword pc

(Not as much as IGN’s reviewer at the time, but quite a bit). I’m 30+ hours into The Legend of Zelda: Skyward Sword HD and it’s reminded me how much I loved this game when it originally came out on the Wii a decade ago, warts and all.














The legend of zelda skyward sword pc